[gd_resource type="ShaderMaterial" load_steps=2 format=2]

[ext_resource path="res://Materials/crt_shader.shader" type="Shader" id=1]

[resource]
shader = ExtResource( 1 )
shader_param/overlay = true
shader_param/scanlines_opacity = 0.0
shader_param/scanlines_width = 0.0
shader_param/grille_opacity = 0.0
shader_param/resolution = Vector2( 1280, 720 )
shader_param/pixelate = true
shader_param/roll = true
shader_param/roll_speed = 3.168
shader_param/roll_size = 15.0
shader_param/roll_variation = 0.287
shader_param/distort_intensity = 0.0
shader_param/noise_opacity = 0.0
shader_param/noise_speed = 5.0
shader_param/static_noise_intensity = 0.06
shader_param/aberration = -0.573
shader_param/brightness = 1.4
shader_param/discolor = true
shader_param/warp_amount = 0.0
shader_param/clip_warp = false
shader_param/vignette_intensity = 0.4
shader_param/vignette_opacity = 0.669
